VYBE Roleplay Rules

VYBE is a serious roleplay community built around storytelling, creativity, fairness, and meaningful interactions between players.

These rules are here to establish expectations, not to define every possible roleplay situation. Use common sense, value the experience of the people around you, and prioritize roleplay over winning.

Rule of Thumb: If staff reviewed the scene, would it look like everyone involved understood what was happening and had a reasonable opportunity to roleplay? If not, the interaction may not meet VYBE's roleplay standards.
Community Standards

Community Standards

1.1 Respect the Community

Treat other community members with respect. Harassment, hateful conduct, slurs, discrimination, or behavior intended to make others feel unwelcome is not acceptable.

1.2 No Cheating or Exploiting

Cheating, exploiting bugs, abusing unintended mechanics, or using third-party software to gain an unfair advantage is prohibited.

If you discover an exploit, report it rather than using or sharing it.

1.3 Roleplay Over Winning

Roleplay is not about winning every interaction. Give other players opportunities to contribute to scenes and allow situations to develop naturally.

Avoid using mechanics, technicalities, or rule interpretations solely to force an advantage or outcome.

1.4 Stay In Character

Remain in character during active roleplay. A suspected rule break does not automatically end the scene.

If a rule break is seriously disrupting roleplay, use /report. Otherwise, finish the scene and address the issue afterward through the appropriate staff process.

1.5 Microphone & Voice Etiquette

Your microphone represents your character's voice. Use a functioning microphone and keep background noise at a reasonable level.

Do not intentionally blast music or static, constantly talk over others, spam voice chat, yell solely to disrupt conversations, or use your microphone to derail active roleplay.

Roleplay Rules

Roleplay Rules

2.1 Metagaming

Do not use information your character could not reasonably know.

Information obtained through Discord, streams, another character, private messages, or any other OOC source cannot be used to influence your character's actions.

2.2 Powergaming

Do not force actions or outcomes onto another player without giving them a reasonable opportunity to react.

Server mechanics should support roleplay, not be used to bypass it or create an unfair advantage.

2.3 Value Your Life / Fear RP

Your character should reasonably value their life and respond to dangerous situations with appropriate fear and caution.

Fighting back or attempting to escape may be reasonable depending on the situation, but your character should not behave as though they are invincible or unaffected by serious threats.

2.4 Random Deathmatch (RDM)

Do not attack or kill another player without a valid in-character reason and appropriate roleplay leading into the violence.

Walking up and shooting someone without interaction, or attacking random players simply for entertainment, is RDM.

2.5 New Life Rule (NLR)

If you airlift because EMS did not respond, nobody located your body, or your body was dumped, your character should not remember who killed them or the details immediately leading to that scene.

After airlifting, you may not return to the scene to retrieve items or vehicles, assist others still involved, or continue the conflict using information from before your airlift.

If EMS or another individual locates your body and you are transported or check into a hospital for treatment, NLR does not apply. Your injuries should still be roleplayed.

Auto-respawn occurs after 40 minutes.

2.6 Combat Logging

Do not disconnect from an active roleplay situation to avoid consequences.

If your game crashes or you experience a legitimate connection issue, return when possible and create a ticket if necessary to document what happened.

2.7 Respect Active Scenes

Do not intentionally interfere with another group's active scene for the purpose of trolling or disrupting their roleplay.

Joining or affecting a scene should have a reasonable in-character purpose.

Conflict & Violence

Conflict & Violence

3.1 Initiation

Before hostile actions such as robbery, kidnapping, or violence, there must be clear in-character initiation.

The other party must reasonably understand that they are being threatened and have an opportunity to react.

Pointing a weapon while clearly making demands or issuing an unmistakable threat during an established conflict may constitute initiation.

Silent attacks, vague comments immediately followed by gunfire, or attacking someone simply because they are near a crime scene or rival territory are not valid initiation.

3.2 Escalation

Violence should develop naturally from the roleplay surrounding the situation.

Insults may lead to confrontation. Confrontation may lead to threats. Serious threats or established conflicts may eventually lead to weapons or deadly force.

Skipping directly to extreme violence without reasonable roleplay build-up may be considered Fail RP.

This is a roleplay server, not Call of Duty. Gunplay should support the story rather than replace it.

3.3 Established Gang Conflict

Ongoing gang or crew conflicts may create continuing hostility when both sides clearly understand the conflict and it has been established through roleplay.

A gang name, clothing, territory, or someone's presence alone does not automatically justify violence.

3.4 Vehicles Are Not Weapons

Do not intentionally use a vehicle to injure players, repeatedly ram vehicles, disable another vehicle through excessive impacts, or force an outcome through “bumper car” behavior.

High-speed ramming or intentionally driving into another person may be considered VDM, Fail RP, or NVL depending on the circumstances.

Reasonable vehicle interactions include:

  • Law Enforcement PIT maneuvers performed in accordance with SOP.
  • Stationary or coordinated blocking/boxing by Law Enforcement or criminals.
  • Accidental or unavoidable collisions followed by appropriate roleplay.

A PIT attempt does not justify repeatedly smashing into a suspect vehicle afterward.

Blocking or boxing a vehicle also does not replace verbal demands, initiation, or appropriate escalation.

3.5 Police Pursuits

Vehicle pursuit initiation begins when Law Enforcement activates lights and sirens while attempting to stop or pursue a suspect.

A fleeing suspect may escalate the situation when reasonable for their character and circumstances.

Officers should follow departmental SOPs and respond appropriately to the level of danger presented by the pursuit.

A routine traffic stop where officers are not actively pursuing or attempting to detain someone does not automatically provide initiation for hostile action.

Criminal Activities

Criminal Activities

4.1 Player Robberies & Theft

Player robberies must exist for roleplay, not simply as a method of farming another player's possessions.

Robberies require clear initiation, appropriate escalation, a logical in-character reason, and meaningful interaction between the players involved.

Not allowed:

  • Robbing random players purely for money or items.
  • Hit-and-run robberies with little or no interaction.
  • Targeting new or random players without narrative build-up.
  • Repeatedly robbing players solely for profit or to grief them.

Reasonable examples include:

  • Theft connected to an established storyline, rivalry, or feud.
  • Meaningful retaliation that makes sense for the characters involved.
  • Robberies involving actual dialogue, demands, fear, and consequences.

Minor interactions such as someone crashing into your vehicle or calling you a bad driver are not, by themselves, meaningful reasons to rob someone.

4.2 Heist Response Time

Criminals participating in applicable heists and robberies must allow Law Enforcement a fair opportunity to respond.

Participants must provide PD a 10-minute response window after the robbery has been completed.

The timer begins once all loot has been collected and accounts for travel between locations associated with the activity.

4.3 Criminal Involvement Limits

Participation limits exist to maintain balance and quality roleplay. Outside participants assisting the active group count toward these limits.

Activity Maximum Criminals
ATM Robberies3
24/7 Stores3
Fleeca Banks3
Yacht Heist4
Ammu-Nation Heist4
Paleto Bank Heist4
Jewelry Store Heist5
Pacific Bank Heist6
Communication & Commands

Communication & Commands

5.1 Keep OOC Out of Active Roleplay

Conversations about real life, other FiveM servers/cities, or experiences outside VYBE should not take place during active roleplay.

Examples:

  • “In Liberty I drive a sports coupe.”
  • “Back in Liberty I had this exact situation happen.”
  • “In another city they have this feature.”

These conversations belong in Discord or another appropriate OOC space.

5.2 Leaving the Server

Brief, natural statements may be used when you need to leave the server.

  • “I need to get some sleep.”
  • “I've got a flight to Liberty.”
  • “I need to head home.”

Keep these statements brief. Do not turn them into conversations about your real-life plans or activities outside VYBE.

5.3 Description Commands (/me)

/me and similar description commands exist to describe actions or details that cannot reasonably be represented through normal game mechanics.

They are not an alternative chat system.

Do not use description commands to:

  • Make unrelated comments or remarks.
  • Carry out back-and-forth conversations.
  • Communicate information that belongs in /ooc.
  • Bypass normal voice or roleplay communication.

Staff may review description-command logs when necessary.

5.4 When to Use /ooc

Use /ooc when something genuinely needs to be communicated outside roleplay.

This may include a technical issue or scuff, an IRL situation preventing you from responding, or another issue preventing someone from actively participating in the scene.

OOC communication should remain brief and should not replace normal roleplay.

Staff & Enforcement

Staff & Enforcement

6.1 Staff Review

Staff review situations based on their full context rather than a predetermined punishment chart.

Factors may include the severity of the rule break, intent, previous history, impact on other players, and the overall roleplay surrounding the situation.

Depending on the circumstances, staff may issue any action they consider appropriate, including reminders, warnings, suspensions, whitelist removal, or removal from the community.

Previous staff outcomes do not guarantee the same outcome in another situation.

6.2 Reports & Evidence

When submitting a staff report, provide as much relevant information as possible, including who was involved, when it happened, what occurred, and supporting evidence such as screenshots or clips.

Staff should be given the full context of a situation rather than only the portion favorable to one side.

6.3 Staff Discretion

These rules cannot account for every possible situation. Staff may intervene when behavior clearly violates the spirit of the community or negatively impacts roleplay even when an exact scenario is not specifically written here.

Staff decisions regarding rule enforcement are final.

6.4 Know the Rules

Community rules may evolve as VYBE grows. Players are responsible for staying reasonably informed of current rules.

Not knowing a rule is not a valid excuse for breaking it.

If you are unsure about a rule or planned scenario, ask staff through the appropriate support channels.

Above all: Create stories, give other players something to work with, and make decisions that improve the roleplay rather than simply trying to win the situation.
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